Extended Reality Center for Education and Research

Need for the Centre

The establishment of the Extended Reality Centre for Education and Research (XRCER) at RVCE addresses the growing need for immersive and interactive learning experiences in education. With rapid advancements in XR technologies and their potential to transform industries, there is a pressing demand to explore their application in educational contexts. By integrating XR with AI and the Metaverse, the centre aims to revolutionise content delivery, enhance learner engagement, and foster innovation. XRCER serves as a critical platform to empower students with future-ready skills through experiential learning and digital transformation

List of SDGs

  • Immersive Learning for Inclusive Education (SDG 4 – Quality Education)

Promotes inclusive, equitable, and quality education through immersive and interactive XR-based learning experiences.

  • Future-Ready Skill Development (SDG 8 – Decent Work and Economic Growth)

Enhances skill development in emerging technologies, preparing students for future job markets and fostering economic growth.

  • Driving Technological Innovation in Education (SDG 9 – Industry, Innovation, and Infrastructure)

Encourages innovation by integrating XR and AI technologies and contributes to building resilient infrastructure for education and research.

  • Collaborative Ecosystem for XR Advancement (SDG 17 – Partnerships for the Goals)

Facilitates collaborations with industry, academia, and global institutions to advance XR applications and educational research

List of SDGs

  • Immersive Learning for Inclusive Education (SDG 4 – Quality Education)

Promotes inclusive, equitable, and quality education through immersive and interactive XR-based learning experiences.

  • Future-Ready Skill Development (SDG 8 – Decent Work and Economic Growth)

Enhances skill development in emerging technologies, preparing students for future job markets and fostering economic growth.

  • Driving Technological Innovation in Education (SDG 9 – Industry, Innovation, and Infrastructure)

Encourages innovation by integrating XR and AI technologies and contributes to building resilient infrastructure for education and research.

  • Collaborative Ecosystem for XR Advancement (SDG 17 – Partnerships for the Goals)

Facilitates collaborations with industry, academia, and global institutions to advance XR applications and educational research

Vision
  • To provide innovative, immersive & impactful experiences using the power of VR/AR

Mission
  • To create virtual lab simulations for education
  • To develop professionals focused on meeting the challenges in the field of XR
  • To nurture research and innovation in XR areas
  • To focus on connected technology training, design, implementation and maintenance
Vision
  • To provide innovative, immersive & impactful experiences using the power of VR/AR

Mission
  • To create virtual lab simulations for education
  • To develop professionals focused on meeting the challenges in the field of XR
  • To nurture research and innovation in XR areas
  • To focus on connected technology training, design, implementation and maintenance

XRCER Team

The XR CoE team is a multidisciplinary group of educators and researchers dedicated to advancing immersive learning through AR/VR innovations. With expertise spanning content development, curriculum design, AI integration, and XR infrastructure, the team drives impactful, future-ready education solutions. Their collaborative efforts support skill development, experiential learning, and academic excellence in line with emerging industry trends.

XRCER Team

The XR CoE team is a multidisciplinary group of educators and researchers dedicated to advancing immersive learning through AR/VR innovations. With expertise spanning content development, curriculum design, AI integration, and XR infrastructure, the team drives impactful, future-ready education solutions. Their collaborative efforts support skill development, experiential learning, and academic excellence in line with emerging industry trends.

PAPERS PUBLISHED

PAPERS PUBLISHED

CONFERENCE

PUBLICATIONS

8 Papers are published in various conferences

Poster Presentations or any other Research Achievements

Student teams from XRCER have twice been selected for inclusion in the Karnataka State Council for Science and Technology (KSCST) project compendiums — the 46th and 47th series — under the category of poster and seminar presentations, showcasing their innovative contributions in the XR domain.

External Connect
  • Talk on “Foundation of AR/VR” at Pre-EduAIthon 2025 Orientation Series, EduAIthon
  • 2025, in collaboration with Indo Universal Collaboration for Engineering Education

Prof. Preethi N Patil and Prof. Saravanan C completed a Consultancy work at RVU worth 1.89 L

  • Hands-on Workshop on Foundation of AR/VR using Unity Level-1
  • Hands-on Workshop on Advanced Concepts of XR using Unity Level-2
  • Prof. Preethi N Patil and Prof. Chandrani Chakravorty completed a Consultancy work at RVU worth 1.89 L
  • Prof. Preethi N Patil, Resource Person for Development Program on Augmented Reality (AR) and Virtual Reality (VR) at NMIT Bengaluru
  • FDP: Module-1 Fundamentals of AR/VR using Unity, at Dept. of MCA, RVCE, in collaboration with Industry partners ARK Infosolutions Pvt. Ltd. and FusionVR, 17th – 21st April, 2023
  • FDP: Module-2 of AR/VR using Unity, at Dept. of MCA, RVCE, in collaboration with Industry partners ARK Infosolutions Pvt. Ltd. and FusionVR, 26th –30th Dec, 2023

CONFERENCE

PUBLICATIONS

8 Papers are published in various conferences

Poster Presentations or any other Research Achievements

Student teams from XRCER have twice been selected for inclusion in the Karnataka State Council for Science and Technology (KSCST) project compendiums — the 46th and 47th series — under the category of poster and seminar presentations, showcasing their innovative contributions in the XR domain.

External Connect
  • Talk on “Foundation of AR/VR” at Pre-EduAIthon 2025 Orientation Series, EduAIthon
  • 2025, in collaboration with Indo Universal Collaboration for Engineering Education

Prof. Preethi N Patil and Prof. Saravanan C completed a Consultancy work at RVU worth 1.89 L

  • Hands-on Workshop on Foundation of AR/VR using Unity Level-1
  • Hands-on Workshop on Advanced Concepts of XR using Unity Level-2
  • Prof. Preethi N Patil and Prof. Chandrani Chakravorty completed a Consultancy work at RVU worth 1.89 L
  • Prof. Preethi N Patil, Resource Person for Development Program on Augmented Reality (AR) and Virtual Reality (VR) at NMIT Bengaluru
  • FDP: Module-1 Fundamentals of AR/VR using Unity, at Dept. of MCA, RVCE, in collaboration with Industry partners ARK Infosolutions Pvt. Ltd. and FusionVR, 17th – 21st April, 2023
  • FDP: Module-2 of AR/VR using Unity, at Dept. of MCA, RVCE, in collaboration with Industry partners ARK Infosolutions Pvt. Ltd. and FusionVR, 26th –30th Dec, 2023

AWARDS RECEIVED

Prof. Andhe Dharani & Prof. Preethi N Patil, Akash, Harsha, 46th Series, KSCST Best Project Award
Prof. Preethi N Patil & Prof. Andhe Dharani, Srijith V, Vibha T R, Sindhu S, 47th Series, KSCST Best Project Award
Prof. Chandrani Chakravorty, Sriram, Nitya Sharma, Virtuovation- ARVR Hackathon, at BNMIT, Bengaluru, won 2nd prize
Prof. Chandrani Chakravorty, Nitya Sharma, ctl+alt+Complete- IEEE Hackathon, at RVCE, recognised in Top 5 solutions
Prof. Preethi N Patil & Prof. Chandrani Chakravorty, members of the XTIC Platform at IITM Initiative
Prof. Preethi N Patil, selected in the Top 40 for a one-week Hands-on experience in XR Application at Touch Lab, IIT Madras

PROJECTS COMPLETED / ONGOING

Carrying out projects enables the centre to transform innovative ideas into practical XR applications. It fosters hands-on learning, skill development, and interdisciplinary collaboration. Projects also attract funding and strengthen industry-academia partnerships. They play a vital role in advancing the centre’s mission of impactful, technology-driven solutions.

PROJECTS COMPLETED / ONGOING

Carrying out projects enables the centre to transform innovative ideas into practical XR applications. It fosters hands-on learning, skill development, and interdisciplinary collaboration. Projects also attract funding and strengthen industry-academia partnerships. They play a vital role in advancing the centre’s mission of impactful, technology-driven solutions.

INTERNSHIPS

XRCER offers internship opportunities for students to explore cutting-edge XR technologies like AR, VR, and MR. Interns gain hands-on experience through project-based learning and research. The program fosters innovation and real-world problem-solving skills. Students collaborate with mentors and industry experts on impactful XR solutions.

INTERNSHIPS

XRCER offers internship opportunities for students to explore cutting-edge XR technologies like AR, VR, and MR. Interns gain hands-on experience through project-based learning and research. The program fosters innovation and real-world problem-solving skills. Students collaborate with mentors and industry experts on impactful XR solutions.

Overview & Accolades

Internship - 50+
Project executed - 32 L
Workshop - 4
Awards - 6
Industry internships - 4
Hackathons - 4
Poster competetion - 2
Conference proceedings - 4
Journals - 2
Conference Organised - NA
MOU’s - 2
International courses - 1
Quartile Q3 -1

Overview & Accolades

Internship - 50+
Project executed - 32 L
Workshop - 4
Awards - 6
Industry internships - 4
Hackathons - 4
Poster competetion - 2
Conference proceedings - 4
Journals - 2
Conference Organised - NA
MOU’s - 2
International courses - 1
Quartile Q3 -1

Department of Master's of Computer Application

PLACEMENT

Statistics OF ISE

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PLACEMENT

Statistics OF EEE

Graduates from the Department of Aerospace Engineering at RVCE are highly sought after for their technical expertise and industry readiness. With a strong focus on practical learning and innovation, our students have been placed in top companies like Airbus, Boeing, Safran, Stellantis and Amazon, excelling across aerospace, R&D and emerging space-tech domains.

Placement overview

Number of
Companies Visited
0
Number of
Offers Made
0
Number of
Students Selected
0
Average
Salary
0 LPA
Maximum
Salary
0 LPA

Top Recruiters & Industry Collaboration

Item 1
Item 1
Item 1
Item 1
Item 1

B.E. - ASE PLACEMENT STATISTICS

2024-25*

Total Number of students – XX

Number of students eligible and interested – XX

Number of students obtained job – XX

Placement % – XX

Higher studies – XX

2023-24

Total Number of students – 62

Number of students eligible and interested – XX

Number of students obtained job – 33

Placement % – XX

Higher studies – 8

2022-23

Total Number of students – 71

Number of students eligible and interested – XX

Number of students obtained job – 34

Placement % – XX

Higher studies – 4

2021-22

Total Number of students – 74

Number of students eligible and interested – XX

Number of students obtained job – 42

Placement % – XX

Higher studies – 4

2020-21

Total Number of students – 68

Number of students eligible and interested – XX

Number of students obtained job – 25

Placement % – XX

Higher studies – 18

B.E. - ASE PLACEMENT STATISTICS

2024-25*

Total Number of students – XX

Number of students eligible and interested – XX

Number of students obtained job – XX

Placement % – XX

Higher studies – XX

2023-24

Total Number of students – 62

Number of students eligible and interested – XX

Number of students obtained job – 33

Placement % – XX

Higher studies – 8

2022-23

Total Number of students – 71

Number of students eligible and interested – XX

Number of students obtained job – 34

Placement % – XX

Higher studies – 4

2021-22

Total Number of students – 74

Number of students eligible and interested – XX

Number of students obtained job – 42

Placement % – XX

Higher studies – 4

2020-21

Total Number of students – 68

Number of students eligible and interested – XX

Number of students obtained job – 25

Placement % – XX

Higher studies – 18

B.E. ASE PLACEMENT STATISTICS

SALARY WISE

B.E. ASE PLACEMENT STATISTICS

SALARY WISE

2024-25* (Salary in Lakhs)

Minimum
X

Maximum
X

Average
X

2023-24 (Salary in Lakhs)

Minimum
5.88

Maximum
9.52

Average
7.70

2022-23 (Salary in Lakhs)

Minimum
3.00

Maximum
13.00

Average
7.63

2021-22 (Salary in Lakhs)

Minimum
3.00

Maximum
12.90

Average
7.59

2020-21 (Salary in Lakhs)

Minimum
4.00

Maximum
9.00

Average
6.12

2024-25*
(Salary in Lakhs)

Minimum
X

Maximum
X

Average
X

2023-24
(Salary in Lakhs)

Minimum
5.88

Maximum
9.52

Average
7.70

2022-23
(Salary in Lakhs)

Minimum
3.00

Maximum
13.00

Average
7.63

2021-22
(Salary in Lakhs)

Minimum
3.00

Maximum
12.90

Average
12.90

2020-21
(Salary in Lakhs)

Minimum
4.00

Maximum
9.00

Average
6.12